How to Host a Dungeons, Dragons and Space Shuttles Server
TheMindSculptor's Dungeons, Dragons and Space Shuttles is one of the most ambitious Forge 1.12.2 progression packs ever made — 14+ guided chapters across magic, tech, and exploration that end with building a literal space shuttle to a custom space station dimension. It's harder than Enigmatica 2: Expert but holds your hand more through chapter quests, which makes a clean server setup worth getting right before a group commits weeks to it.
Start at 8 GB of RAM. That's the floor the Dungeons, Dragons and Space Shuttles pack itself recommends for a Forge 1.12.2 expert kitchen-sink of this size — go lower and you'll see chunk stutter and GC pauses long before you reach the late-game chapters.
Import the modpack directly from its source instead of guessing at a client export. A manually assembled folder is the easiest way to end up missing a server-side dependency from one of the pack's many tech or magic mods, which usually surfaces as a silent crash on chapter progression rather than a clean error.
Watch the console through the full first boot. This pack registers a custom space station dimension alongside its many other mod dimensions, so a clean startup means every dimension provider loads without errors and the server reaches the final "Done" line before you assume it's ready.
Only open the server to players after that first boot finishes cleanly. If a mod silently fails to load, the safest moment to catch it is before anyone has started working through the 14+ guided chapters, not after.
Take a backup before importing an existing world, updating Forge or any mod, or editing configs. With 14+ chapters of quest-gated progression standing between spawn and the actual space shuttle build, a bad config change late into a playthrough can cost weeks of a group's progress, not just a world reset.
Use a cleaner Dungeons, Dragons and Space Shuttles path
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