All the Mods 62026-10-25 · 6 min read

How to Host an All the Mods 6 Server

All the Mods 6 is the ATM Team's Forge 1.16.5 kitchen-sink pack — the middle sibling between ATM8 (1.19.2) and the earlier ATM releases, with the full breadth of the 1.16 mod ecosystem bolted together. That means a long mod list, a slow first boot while everything registers, and a server that punishes guesswork on RAM and import steps. Here's how to get it running cleanly instead of fighting crash logs.

1

Start with at least 10 GB of RAM allocated to the server — that's All the Mods 6's own recommended floor given how many mods it loads at once, and going lower just trades a clean boot for GC stalls and eventual OutOfMemory crashes.

2

Import the modpack from a clean source instead of recreating it from a client export: use the official All the Mods 6 server pack (or CoalHost's one-click ATM6 install) so every mod, config, and mod version matches what players will have installed locally.

3

Watch the console through the full first boot. ATM6's mod list takes several minutes to register entities, recipes, and world generation — don't judge it as frozen; wait for the 'Done' message and confirm no mods failed to load before moving on.

4

Only invite players once that first boot finishes clean. Letting people connect mid-generation or during a mod-conflict crash loop is the fastest way to corrupt a brand-new world.

5

Take a backup before importing an existing world, updating Forge, or touching mod configs — ATM6 saves carry hundreds of hours of base-building and progression across mods like Mekanism and Applied Energistics, and a bad config change can corrupt chunks you can't get back.

Use a cleaner All the Mods 6 path

CoalHost is built around modpack hosting, which makes All the Mods 6 much less annoying to launch correctly.

Deploy All the Mods 6 now →