gamemodedefault: survival
Default gamemode for new players. Options: survival, creative, adventure, spectator. Existing players keep their last gamemode unless `force-gamemode=true`.
Recommended: survival for SMP, adventure for minigame lobbies (prevents block breaking), creative for build servers.
difficultydefault: easy
Mob damage and hunger drain rate. Options: peaceful, easy, normal, hard. On peaceful, hostile mobs don't spawn at all.
Recommended: hard for serious SMP — mobs do full damage, hunger drains health to 0. normal is the most common choice.
hardcoredefault: false
When true, players are banned (or set to spectator) on death. Difficulty is locked to hard.
Recommended: Only enable for hardcore-themed servers. You cannot easily revert it.
pvpdefault: true
Whether players can damage each other. Note: thrown potions, TNT and end crystals can still hurt other players even with pvp=false.
Recommended: false for family-friendly SMPs, true for combat-oriented servers. Use a plugin (CombatLogX, Towny) for fine-grained PvP zones.
force-gamemodedefault: false
When true, players are reset to the default gamemode every time they join.
Recommended: Leave false unless you specifically need to override player gamemodes on every login.
allow-flightdefault: false
Whether non-creative players can fly without being kicked. Anti-cheat that defaults to off because of fly hacks.
Recommended: true if you use jetpack mods, fly-permission plugins, or Elytra-heavy worlds. Otherwise leave false.