Public roadmap

What we've built. What's next.

Honest roadmap. Last shipped May 2026 — and it shows. 26 features in the last 30 days, every one of them in production and pinned to a real pull request.

Shipped this month: 26In progress: 6Planned: 5

Recently shipped

What we built in the last 30 days

Every entry below is in production right now and tied to a real pull request. We ship something every week — the proof is the list.

Reliability
Shipped

AI OOM predictor

Watches heap-usage gradient + GC frequency, warns ~30 min before an out-of-memory crash so we can pre-empt before players notice.

GitHub PR →
Reliability
Shipped

Memory-leak detector + automated heap dump

Detects slow heap growth signatures, captures a JVM heap dump, then runs an AI diagnosis to identify the offending mod or plugin.

GitHub PR →
Reliability
Shipped

Spark profiler auto-install + AI tuning suggestions

Spark is installed on every Java server. We sample TPS dips, hand the report to an LLM, and surface concrete config / mod changes.

GitHub PR →
Reliability
Shipped

ZGC as default GC

Sub-1ms GC pauses on modpack heaps vs G1's 50–300ms. Eliminates the lag spikes that used to look like network jitter.

GitHub PR →
Reliability
Shipped

Auto-tuned simulation distance

Watches tick time vs simulation-distance under live load and lowers automatically when TPS approaches the safe-floor.

GitHub PR →
Reliability
Shipped

Auto-restart when empty

Restarts the server during the next idle window to defragment the heap. Avoids GC death on long-running modpack worlds.

GitHub PR →
Reliability
Shipped

Mod-conflict static analyzer

Parses every modpack's mods/ before install and blocks the known-bad combinations that crash on first boot.

GitHub PR →
Reliability
Shipped

Crash-pattern matching across customers

One customer's crash + fix becomes a fingerprint. The next time anyone hits the same stacktrace we apply the same fix automatically.

GitHub PR →
Reliability
Shipped

Pre-warmed Mineflayer bot

A bot logs in and walks the spawn chunks before peak hours so JIT and chunk-cache are warm before real players join.

GitHub PR →
Reliability
Shipped

Daily smoke test

Every morning the Mineflayer bot logs into a random sample of customer servers, joins, and confirms the server is actually reachable.

GitHub PR →
Reliability
Shipped

Weekly Docker backup-restore test

Backups that never restore are theatre. We restore a random backup into a sandbox container every week and verify it boots cleanly.

GitHub PR →
Reliability
Shipped

Monthly cloud-VM backup-restore test

Extends the weekly Docker test to Premium cloud-VM servers — full image restore into a throwaway VM, end-to-end smoke check.

GitHub PR →
Reliability
Shipped

Off-site backups to S3 / SFTP

Backups now copy to an external object store so a full Hetzner outage doesn't take customer worlds with it.

GitHub PR →
Reliability
Shipped

Opt-in performance mod auto-installation

One toggle adds Lithium / Krypton-style performance mods (only the safe ones, only on packs they're compatible with).

GitHub PR →
Reliability
Shipped

Modpack CDN via Cloudflare R2

Modpack jars and assets are cached on R2 — install time dropped 3–5× because we no longer hit CurseForge / Modrinth on every deploy.

GitHub PR →
Trust & transparency
Shipped

Public status page

Real uptime per service, last 30 days, no hand-edited 'all systems operational' green dot. Includes per-region health.

GitHub PR →
Trust & transparency
Shipped

Public per-server status

Every customer can share a link that shows their server's live TPS, uptime, and incidents — useful for handling player questions.

GitHub PR →
Trust & transparency
Shipped

TPS history — 7d & 30d views

Long-window TPS graphs make stability claims falsifiable. If we say 'stable 20 TPS' you can verify it across a month, not a snapshot.

GitHub PR →
Trust & transparency
Shipped

Player-facing crash history

Crashes don't get quietly memory-holed. Every restart caused by a crash is logged publicly on the server status page.

GitHub PR →
Trust & transparency
Shipped

Live-stats MOTD

Server-list MOTD now carries live TPS + uptime so players see real numbers before they even join.

GitHub PR →
Growth & onboarding
Shipped

Migration tool — Apex / Bisect / Shockbyte

Upload your world + mods.zip, we detect the modpack via Modrinth hashes and spin up a CoalHost server with your existing playthrough intact.

GitHub PR →
Growth & onboarding
Shipped

Modpack version-update notifier

When the modpack you're running gets a new version on Modrinth / CurseForge, we email you with the changelog and a one-click upgrade.

GitHub PR →
Growth & onboarding
Shipped

One-click modpack upgrade with auto-backup + rollback

Take a snapshot, upgrade in place, verify with the smoke test. If it doesn't boot we restore the snapshot before you notice.

GitHub PR →
Growth & onboarding
Shipped

Geyser one-click — Bedrock crossplay

Console / mobile players can join a Java server with no extra setup. Toggle Geyser on, share the address, done.

Growth & onboarding
Shipped

AI-reliability landing page

Public deep-dive on how our predictor / leak-detector / pattern-matcher actually work and what they catch.

Growth & onboarding
Shipped

Pricing comparison page

Side-by-side pricing vs the big competitors — no hidden tiering, RAM-cap, or pay-for-CPU games.

Q3 2026

In progress — what we're building next

These are the things actively in motion right now. We list them so you can call us out if they slip, not as marketing promises.

Trust & transparency
In progress

Customer testimonials + case studies

Real customers, real numbers — 'we moved X mods, our TPS went from 12 to 19, here's the spark profile'.

Growth & onboarding
In progress

Modpack-author partnership program

Affiliate codes for modpack authors. Their pack page links to CoalHost, players land on a pre-configured server in 30 seconds.

Trust & transparency
In progress

Public team page + founder story

Who's actually behind CoalHost. Hosting is a trust-driven category and faceless support emails don't build that trust.

Growth & onboarding
In progress

Affiliate dashboard

Self-serve affiliate panel for creators / streamers — track clicks, conversions, payouts without us in the loop.

Growth & onboarding
In progress

Geyser-Forge / Geyser-Fabric (V2)

Crossplay for modded servers, not just Paper. Hit-or-miss compatibility-wise — V2 lives behind a feature flag while we test packs.

Growth & onboarding
In progress

SSH-based migration from competitor hosts (V2)

For customers who can't or won't zip-and-upload — pull the world directly over rsync from their existing host's panel.

Q4 2026

Planned — committed for later this year

We've decided to build these but haven't started yet. Order reflects priority. Subject to change if reliability work takes over.

Infrastructure
Planned

NA region (Hetzner Ashburn)

Currently EU-only. NA datacenter cuts ping for US / CA players to a level where modpack PvP is actually playable.

Growth & onboarding
Planned

Player portal

Players (not just server owners) sign in, see which servers they belong to, manage Bedrock crossplay link, view crash history.

Growth & onboarding
Planned

Plugin / mod marketplace in panel

Browse, click install, restart. No SFTP, no jar-version drift. Curated to the mods we've actually tested.

Growth & onboarding
Planned

CurseForge Partner Program application

Formal partner status unlocks deeper pack-author integration and removes the API rate limits that throttle big installs.

Reliability
Planned

Per-customer-timezone night restarts

Restarts happen during *your* night, not Helsinki's. Especially important for NA players once that region ships.

Future

Researching — not committed yet

Ideas with real customer pull but unsolved scope. We're investigating cost, complexity and demand before promising a quarter.

Infrastructure
Research

Hot-standby tier

Zero-downtime premium SKU — failover to a warm replica during restarts and crashes. Researching pricing & resource cost.

Infrastructure
Research

TCPShield-style edge proxy

DDoS-protected Anycast in front of the MC port. Helps both latency and resilience for high-profile public packs.

Infrastructure
Research

Bare-metal AMD Ryzen tier

€3–4/GB premium for the heaviest modpacks (BMC4-class). Higher per-thread performance than virtualised CPX.

Infrastructure
Research

Live migration between VMs

Move a running server (and its players) between physical hosts with no disconnect. Solves the 'we need to rescale you' problem.

Growth & onboarding
Research

Plugin marketplace with one-click install

Beyond modpacks: pay-once / pay-monthly plugin install with auto-config. Like Steam Workshop but for Paper plugins.

How we work

  • We ship something every week. Source: GitHub pull requests, not a marketing calendar. The list above maps 1:1 to merged PRs in our repo.
  • We tell you what we're working on, not what we'd like to be true. "In progress" means there is code in motion this week. "Planned" means we've committed. "Researching" means we haven't.
  • Reliability work jumps the queue. If a customer's server is crashing we will drop a marketing feature to fix it. The roadmap below is best-effort, not a contract.
  • We don't hide regressions. Crashes, incidents and post-mortems live on /status with the rest of the public history.

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